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BeginResource("menusystem.res"); // Legal Text AddStringResource("LOCAL:english/Legal1", "⌐ 2001 Innerloop Studios and The Codemasters Software Company Limited (\"Codemasters\"). All rights reserved."); AddStringResource("LOCAL:english/Legal2", "\"Codemasters\"« is a registered trademark owned by Codemasters."); AddStringResource("LOCAL:english/Legal3", "\"Covert Strike\"Ö and \"GENIUS AT PLAY\"Ö are trademarks of Codemasters."); AddStringResource("LOCAL:english/Legal4", "\"Project IGI\"Ö is a trademark of Innerloop Studios. Published by Codemasters."); AddStringResource("LOCAL:english/Legal5", "All other copyrights or trademarks are the property of their respective owners."); AddStringResource("LOCAL:english/Legal6", "Unauthorised re-sale, arcade use, charging for use or extraction of this product or any trademark or copyright work"); AddStringResource("LOCAL:english/Legal7", "that forms part of this product are prohibited."); AddStringResource("LOCAL:english/GameSpyLegal1", "This product contains software technology licensed from GameSpy Industries, Inc. ⌐ 1999-2002 GameSpy Industries, Inc."); AddStringResource("LOCAL:english/GameSpyLegal2", "GameSpy and the \"Powered by GameSpy\" design are trademarks of GameSpy Industries, Inc. All rights reserved."); // Loading screen tips AddStringResource("LOCAL:english/level11tips/heading", "General Tips"); AddStringResource("LOCAL:english/level11tips/tip1", "The most obvious route is not usually the best. Observe the enemy and plan your approach"); AddStringResource("LOCAL:english/level11tips/tip2", "Use the Map Computer, Binoculars, Thermal Imaging and Peeking to study the enemy"); AddStringResource("LOCAL:english/level11tips/tip3", "Bypass enemy guards; sneak past security cameras; avoid triggering the alarm"); AddStringResource("LOCAL:english/level12tips/heading", "Stealth Tips"); AddStringResource("LOCAL:english/level12tips/tip1", "Use the visibility meter to judge level of exposure; find cover, crouch low"); AddStringResource("LOCAL:english/level12tips/tip2", "Be quiet - move slowly and carefully; walk on soft surfaces"); AddStringResource("LOCAL:english/level12tips/tip3", "Use silenced weapons; kill from a distance and from the shadows"); AddStringResource("LOCAL:english/level13tips/heading", "Map Computer Tips"); AddStringResource("LOCAL:english/level13tips/tip1", "Recon the layout of the target area; observe enemy patrol patterns and security cameras"); AddStringResource("LOCAL:english/level13tips/tip2", "View mission Objectives and their locations (if known)"); AddStringResource("LOCAL:english/level13tips/tip3", "Upload & Download mission status to IGI HQ (save game); view communications Log"); AddStringResource("LOCAL:english/level14tips/heading", "Binocular Tips"); AddStringResource("LOCAL:english/level14tips/tip1", "Standard IGI issue - High-magnification light-intensifying Binoculars"); AddStringResource("LOCAL:english/level14tips/tip2", "Observe enemy movements, armaments and facings"); AddStringResource("LOCAL:english/level14tips/tip3", "Measure distances to locations and the enemy"); AddStringResource("LOCAL:english/level15tips/heading", "Thermal Imaging Device Tips"); AddStringResource("LOCAL:english/level15tips/tip1", "Displays human body heat patterns in field of view"); AddStringResource("LOCAL:english/level15tips/tip2", "Pick out the enemy at a glance"); AddStringResource("LOCAL:english/level15tips/tip3", "See through many walls and surfaces"); AddStringResource("LOCAL:english/level16tips/heading", "Peeking Tips"); AddStringResource("LOCAL:english/level16tips/tip1", "Look around corners, and over objects undetected"); AddStringResource("LOCAL:english/level16tips/tip2", "Use timing to move among patrols; pick your moment to shoot"); AddStringResource("LOCAL:english/level16tips/tip3", "Combine Peek with Binoculars and Thermal for maximum effect"); AddStringResource("LOCAL:english/level17tips/heading", "Weapon Tips"); AddStringResource("LOCAL:english/level17tips/tip1", "Crouch or lie flat for added stability; shoot through objects if possible"); AddStringResource("LOCAL:english/level17tips/tip2", "Conserve your ammo; avoid a firefight unless necessary; keep moving"); AddStringResource("LOCAL:english/level17tips/tip3", "Choose your weapon, and your fights carefully"); // Generic Stuff AddStringResource("LOCAL:english/OK", "OK" ); AddStringResource("LOCAL:english/Cancel", "Cancel" ); AddStringResource("LOCAL:english/Back", "Back" ); AddStringResource("LOCAL:english/Are you sure?", "Are you sure?"); AddStringResource("LOCAL:english/Yes", "Yes" ); AddStringResource("LOCAL:english/No", "No" ); // Main Menu AddStringResource("LOCAL:english/Main Menu", "Main Menu"); AddStringResource("LOCAL:english/Single Player", "Play IGI2"); AddStringResource("LOCAL:english/Multiplayer", "Multiplayer"); AddStringResource("LOCAL:english/Configuration", "Configuration"); AddStringResource("LOCAL:english/View Player Stats", "View Player Stats"); AddStringResource("LOCAL:english/Quit", "Quit" ); AddStringResource("LOCAL:english/Update IGI", "Update IGI2" ); AddStringResource("LOCAL:english/Visit Website", "Visit Website" ); AddStringResource("LOCAL:english/Read Me", "Read Me" ); AddStringResource("LOCAL:english/Credits", "Credits" ); // Player Stats Menu AddStringResource("LOCAL:english/Mission", "Mission"); AddStringResource("LOCAL:english/Mission Stats", "Mission Stats"); AddStringResource("LOCAL:english/Time To Complete Mission", "Time To Complete Mission"); AddStringResource("LOCAL:english/Alarms Triggered", "Alarms Triggered"); AddStringResource("LOCAL:english/Times Spotted", "Times Spotted"); AddStringResource("LOCAL:english/Loads Used", "Loads Used"); AddStringResource("LOCAL:english/Health", "Health"); AddStringResource("LOCAL:english/Accuracy", "Accuracy"); AddStringResource("LOCAL:english/Rank", "Rank"); AddStringResource("LOCAL:english/Not Available", "N/A"); AddStringResource("LOCAL:english/Category", "Category"); AddStringResource("LOCAL:english/Achieved", "Achieved"); AddStringResource("LOCAL:english/Target", "Target"); AddStringResource("LOCAL:english/Unranked", "Unranked"); AddStringResource("LOCAL:english/Rank1", "Desk Officer"); AddStringResource("LOCAL:english/Rank2", "Field Officer"); AddStringResource("LOCAL:english/Rank3", "Agent"); AddStringResource("LOCAL:english/Rank4", "Special Agent"); AddStringResource("LOCAL:english/Rank5", "Covert Operative"); AddStringResource("LOCAL:english/Rank6", "Secret Agent"); AddStringResource("LOCAL:english/Rank7", "IGI Recruit"); AddStringResource("LOCAL:english/Rank8", "IGI Operative"); AddStringResource("LOCAL:english/Rank9", "David Jones"); // Single Player Menu AddStringResource("LOCAL:english/Start New Game", "Start New Game"); AddStringResource("LOCAL:english/Load Game", "Load Game"); AddStringResource("LOCAL:english/Select Mission", "Select Mission"); AddStringResource("LOCAL:english/Select Savegame", "Select Savegame"); AddStringResource("LOCAL:english/menusystem/Mission Time", "Mission Time"); AddStringResource("LOCAL:english/menusystem/Restart Mission", "Restart Mission"); AddStringResource("LOCAL:english/menusystem/Quicksave", "Quicksave"); // Multiplayer Menu AddStringResource("LOCAL:english/Start Server", "Start Server"); AddStringResource("LOCAL:english/Join Game", "Join Game"); // Team names AddStringResource("LOCAL:english/IGI", "IGI Operatives"); AddStringResource("LOCAL:english/Conspiracy", "Conspiracy"); // Join Game Menu AddStringResource("LOCAL:english/JOIN", "JOIN"); AddStringResource("LOCAL:english/Your name", "Player Name"); AddStringResource("LOCAL:english/SERVER_PASSWORD", "Server Password"); AddStringResource("LOCAL:english/Hostname", "Host Name"); AddStringResource("LOCAL:english/Game version", "Game Version"); AddStringResource("LOCAL:english/Hostaddress", "Host Address"); AddStringResource("LOCAL:english/Players", "Players"); AddStringResource("LOCAL:english/Ping", "Ping"); AddStringResource("LOCAL:english/MANUAL: ENTER IP:PORT", "MANUAL: Enter IP:Port"); AddStringResource("LOCAL:english/Mapname", "Map Name"); AddStringResource("LOCAL:english/SEARCH LAN", "SEARCH LAN"); AddStringResource("LOCAL:english/SEARCH INTERNET", "SEARCH INTERNET"); AddStringResource("LOCAL:english/_CANCEL", "CANCEL"); AddStringResource("LOCAL:english/IGI version", "IGI2 Version"); AddStringResource("LOCAL:english/BANDWIDTH", "Bandwidth"); AddStringResource("LOCAL:english/SERVERS_ONLINE", "Servers Online"); AddStringResource("LOCAL:english/PLAYERS_ONLINE", "Players Online"); // May not be used. Added just in case. AddStringResource("LOCAL:english/MENU_CD_KEY_ENTER", "Enter your CD-key"); AddStringResource("LOCAL:english/56K_MODEM", "56K Modem"); AddStringResource("LOCAL:english/ISDN", "ISDN"); AddStringResource("LOCAL:english/ADSL", "ADSL"); AddStringResource("LOCAL:english/MORE_THAN_1Mb", "> 1Mb"); // Start Server Menu AddStringResource("LOCAL:english/Server Setup", "Server Setup"); AddStringResource("LOCAL:english/Select Maps", "Select Maps"); AddStringResource("LOCAL:english/Server Name", "Server Name"); AddStringResource("LOCAL:english/Server Port", "Server Port"); AddStringResource("LOCAL:english/Dedicated Server", "Dedicated Server"); AddStringResource("LOCAL:english/Max Players", "Max Players"); AddStringResource("LOCAL:english/Friendly Fire", "Team Damage"); AddStringResource("LOCAL:english/Max Team Score", "Team Score Limit"); AddStringResource("LOCAL:english/Map Time", "Map Time Limit"); AddStringResource("LOCAL:english/Auto Balance Teams", "Auto Balance Teams"); AddStringResource("LOCAL:english/Kick Idle Time (0 to disable)", "Kick Idle Time (0 to disable)"); AddStringResource("LOCAL:english/Allowed Spectate Views", "Allowed Spectate Views"); AddStringResource("LOCAL:english/START", "Start"); AddStringResource("LOCAL:english/Map List", "Map List"); AddStringResource("LOCAL:english/Clear", "Clear"); AddStringResource("LOCAL:english/SELECTED_MAPS", "Selected Maps"); AddStringResource("LOCAL:english/AVAILABLE_MAPS", "Available Maps"); AddStringResource("LOCAL:english/All", "All"); AddStringResource("LOCAL:english/None", "None"); AddStringResource("LOCAL:english/Team only", "Team Only"); AddStringResource("LOCAL:english/SERVER_PASSWORD_SERVERMENU", "Server Password"); AddStringResource("LOCAL:english/SERVER_ANNOUNCE", "Announce on Internet"); AddStringResource("LOCAL:english/SERVER_BANDWIDTH", "Server Bandwidth"); // Sound Menu AddStringResource("LOCAL:english/Sound Configuration", "Sound Configuration"); AddStringResource("LOCAL:english/Sound", "Sound"); AddStringResource("LOCAL:english/FX Volume", "FX Volume"); AddStringResource("LOCAL:english/Music Volume", "Music Volume"); AddStringResource("LOCAL:english/3D Sound Provider", "3D Sound Provider"); AddStringResource("LOCAL:english/3D Sound Provider not available", "3D Sound Provider Not Available"); // Graphics Menu AddStringResource("LOCAL:english/Graphics Configuration", "Graphics Configuration" ); AddStringResource("LOCAL:english/Graphics", "Graphics" ); AddStringResource("LOCAL:english/Resolution", "Resolution" ); AddStringResource("LOCAL:english/Render Device", "Render Device" ); AddStringResource("LOCAL:english/Force SW Vertex Processing", "Force Software Vertex Processing"); AddStringResource("LOCAL:english/Graphics Detail", "Graphics Detail"); AddStringResource("LOCAL:english/High Detail", "High"); AddStringResource("LOCAL:english/Medium Detail", "Medium"); AddStringResource("LOCAL:english/Low Detail", "Low"); AddStringResource("LOCAL:english/Custom Detail", "Custom"); AddStringResource("LOCAL:english/Texture Detail", "Texture Detail"); AddStringResource("LOCAL:english/High Texture Detail", "High"); AddStringResource("LOCAL:english/Low Texture Detail", "Low"); AddStringResource("LOCAL:english/Ultra Low Texture Detail", "Ultra Low"); AddStringResource("LOCAL:english/LOD Bias", "Model Detail"); AddStringResource("LOCAL:english/Stencil Shadows", "Stencil Shadows"); AddStringResource("LOCAL:english/Disable Texture Compression","Disable Texture Compression"); AddStringResource("LOCAL:english/High Quality Forests", "High Quality Forests"); AddStringResource("LOCAL:english/Wind On Forests", "Wind On Forests"); AddStringResource("LOCAL:english/Lens Flares", "Lens Flares"); AddStringResource("LOCAL:english/Bullet Hit Effects", "Bullet Impact Decals"); AddStringResource("LOCAL:english/crosshairalpha", "Crosshair Transparency"); AddStringResource("LOCAL:english/Crosshair Color", "Crosshair Colour"); AddStringResource("LOCAL:english/R", "R"); AddStringResource("LOCAL:english/G", "G"); AddStringResource("LOCAL:english/B", "B"); AddStringResource("LOCAL:english/Thick Crosshair", "Thick Crosshair"); AddStringResource("LOCAL:english/Gamma Correction", "Gamma Correction"); AddStringResource("LOCAL:english/Water Quality Level", "Water Quality Level"); AddStringResource("LOCAL:english/Normal Water Quality", "Normal"); AddStringResource("LOCAL:english/High Water Quality", "High"); AddStringResource("LOCAL:english/Highest Water Quality", "Highest"); AddStringResource("LOCAL:english/Texture Filtering Mode", "Texture Filtering Mode"); AddStringResource("LOCAL:english/Bilinear Filtering", "Bilinear"); AddStringResource("LOCAL:english/Trilinear Filtering", "Trilinear"); AddStringResource("LOCAL:english/Anisotropic Filtering", "Anisotropic"); AddStringResource("LOCAL:english/Terrain Detail Level", "Terrain Detail"); AddStringResource("LOCAL:english/Fullscreen Antialiasing", "Fullscreen Antialiasing"); AddStringResource("LOCAL:english/Antialiasing Disabled", "Disabled"); AddStringResource("LOCAL:english/Antialiasing x 2", "Antialiasing x 2"); AddStringResource("LOCAL:english/Antialiasing x 4", "Antialiasing x 4"); AddStringResource("LOCAL:english/Antialiasing x 6", "Antialiasing x 6"); // Controls Menu AddStringResource("LOCAL:english/Controls", "Controls" ); AddStringResource("LOCAL:english/Controls Configuration", "Controls Configuration" ); AddStringResource("LOCAL:english/Invert Mouse", "Invert Mouse" ); AddStringResource("LOCAL:english/Mouse Sensitivity", "Mouse Sensitivity" ); AddStringResource("LOCAL:english/Reset to Default", "Reset to Default Settings" ); AddStringResource("LOCAL:english/Select a key or button", "Select a key or button"); AddStringResource("LOCAL:english/TAB-Movement", "Movement"); AddStringResource("LOCAL:english/TAB-Actions & Equipment", "Actions & Equipment"); AddStringResource("LOCAL:english/TAB-Combat", "Combat"); AddStringResource("LOCAL:english/TAB-Multiplayer", "Multiplayer"); // Game Keys AddStringResource("LOCAL:english/MoveLeft", "Move Left"); AddStringResource("LOCAL:english/MoveRight", "Move Right"); AddStringResource("LOCAL:english/MoveForwards", "Move Forwards"); AddStringResource("LOCAL:english/MoveBackwards", "Move Backwards"); AddStringResource("LOCAL:english/TurnLeft", "Turn Left"); AddStringResource("LOCAL:english/TurnRight", "Turn Right"); AddStringResource("LOCAL:english/Fire", "Fire"); AddStringResource("LOCAL:english/AlternateFire", "AlternateFire"); AddStringResource("LOCAL:english/Reload", "Reload"); AddStringResource("LOCAL:english/Activate", "Action"); AddStringResource("LOCAL:english/Crouch", "Crouch"); AddStringResource("LOCAL:english/RaiseStance", "Raise Stance"); AddStringResource("LOCAL:english/LowerStance", "Lower Stance"); AddStringResource("LOCAL:english/Jump", "Jump"); AddStringResource("LOCAL:english/NextWeapon", "Next Weapon"); AddStringResource("LOCAL:english/PrevWeapon", "Previous Weapon"); AddStringResource("LOCAL:english/DropWeapon", "Drop Weapon"); AddStringResource("LOCAL:english/Peek", "Peek"); AddStringResource("LOCAL:english/Binoculars", "Binoculars"); AddStringResource("LOCAL:english/Thermal", "Thermoal Goggles"); AddStringResource("LOCAL:english/MapComputer", "Mapcomputer"); AddStringResource("LOCAL:english/ToggleWalkRun", "Toggle Walk/Run"); AddStringResource("LOCAL:english/ToggleStandLie", "Toggle Stand/Lie Flat"); AddStringResource("LOCAL:english/ModifyWalkRun", "Modify Walk/Run"); AddStringResource("LOCAL:english/ZoomIn", "Zoom In"); AddStringResource("LOCAL:english/ZoomOut", "Zoom Out"); AddStringResource("LOCAL:english/ComputerMap", "View Map"); AddStringResource("LOCAL:english/Radio", "Radio"); AddStringResource("LOCAL:english/SquadRadio", "Squad Radio"); AddStringResource("LOCAL:english/Say", "Say"); AddStringResource("LOCAL:english/TeamSay", "Team Say"); AddStringResource("LOCAL:english/WeaponCategory1", "Select Knife"); AddStringResource("LOCAL:english/WeaponCategory2", "Select Sidearm"); AddStringResource("LOCAL:english/WeaponCategory3", "Select Primary Weapon"); AddStringResource("LOCAL:english/WeaponCategory4", "Select Grenades"); AddStringResource("LOCAL:english/WeaponCategory5", "Select C4 Bomb"); AddStringResource("LOCAL:english/WeaponCategory6", "Select Proximity Mine"); AddStringResource("LOCAL:english/WeaponCategory7", "Select Laser Designator"); AddStringResource("LOCAL:english/WeaponCategory9", "Select Medical Syringe"); AddStringResource("LOCAL:english/Shop", "Shop"); AddStringResource("LOCAL:english/BuyPrimaryAmmo", "Buy Primary Ammo"); AddStringResource("LOCAL:english/BuySecondaryAmmo", "Buy Sidearm Ammo"); AddStringResource("LOCAL:english/QuickLoad", "Quick Load"); AddStringResource("LOCAL:english/QuickSave", "Quick Save"); AddStringResource("LOCAL:english/ComputerLog", "View Log"); AddStringResource("LOCAL:english/ComputerObjectives", "View Objectives"); AddStringResource("LOCAL:english/ComputerIGIHQ", "Contact IGI HQ"); AddStringResource("LOCAL:english/ChangeTeams", "Change Teams"); AddStringResource("LOCAL:english/Console", "Console"); AddStringResource("LOCAL:english/Inventory", "Inventory"); AddStringResource("LOCAL:english/Scores", "Scores"); // Key Names AddStringResource("LOCAL:english/KEY_LEFT", "Arrow Left"); AddStringResource("LOCAL:english/KEY_RIGHT", "Arrow Right"); AddStringResource("LOCAL:english/KEY_UP", "Arrow Up"); AddStringResource("LOCAL:english/KEY_DOWN", "Arrow Down"); AddStringResource("LOCAL:english/MOUSE_BUTTON_1", "Left Mousebutton"); AddStringResource("LOCAL:english/MOUSE_BUTTON_2", "Right Mousebutton"); AddStringResource("LOCAL:english/MOUSE_BUTTON_3", "Middle Mousebutton"); AddStringResource("LOCAL:english/KEY_SPACE", "Space bar"); AddStringResource("LOCAL:english/KEY_BACKSPACE", "Backspace"); AddStringResource("LOCAL:english/KEY_RETURN", "Return"); AddStringResource("LOCAL:english/KEY_LEFT_SHIFT", "Left Shift"); AddStringResource("LOCAL:english/KEY_RIGHT_SHIFT", "Right Shift"); AddStringResource("LOCAL:english/KEY_LEFT_CTRL" , "Left Control"); AddStringResource("LOCAL:english/KEY_RIGHT_CTRL", "Right Control"); AddStringResource("LOCAL:english/KEY_LEFT_ALT", "Left Alt"); AddStringResource("LOCAL:english/KEY_RIGHT_ALT", "Right Alt"); AddStringResource("LOCAL:english/KEY_A", "A"); AddStringResource("LOCAL:english/KEY_B", "B"); AddStringResource("LOCAL:english/KEY_C", "C"); AddStringResource("LOCAL:english/KEY_D", "D"); AddStringResource("LOCAL:english/KEY_E", "E"); AddStringResource("LOCAL:english/KEY_F", "F"); AddStringResource("LOCAL:english/KEY_G", "G"); AddStringResource("LOCAL:english/KEY_H", "H"); AddStringResource("LOCAL:english/KEY_I", "I"); AddStringResource("LOCAL:english/KEY_J", "J"); AddStringResource("LOCAL:english/KEY_K", "K"); AddStringResource("LOCAL:english/KEY_L", "L"); AddStringResource("LOCAL:english/KEY_M", "M"); AddStringResource("LOCAL:english/KEY_N", "N"); AddStringResource("LOCAL:english/KEY_O", "O"); AddStringResource("LOCAL:english/KEY_P", "P"); AddStringResource("LOCAL:english/KEY_Q", "Q"); AddStringResource("LOCAL:english/KEY_R", "R"); AddStringResource("LOCAL:english/KEY_S", "S"); AddStringResource("LOCAL:english/KEY_T", "T"); AddStringResource("LOCAL:english/KEY_U", "U"); AddStringResource("LOCAL:english/KEY_V", "V"); AddStringResource("LOCAL:english/KEY_W", "W"); AddStringResource("LOCAL:english/KEY_X", "X"); AddStringResource("LOCAL:english/KEY_Y", "Y"); AddStringResource("LOCAL:english/KEY_Z", "Z"); AddStringResource("LOCAL:english/KEY_PAGEUP", "Page up"); AddStringResource("LOCAL:english/KEY_PAGEDOWN", "Page down"); AddStringResource("LOCAL:english/KEY_NUMLOCK", "Num Lock"); AddStringResource("LOCAL:english/KEY_NUMPAD0", "Numpad 0"); AddStringResource("LOCAL:english/KEY_NUMPAD1", "Numpad 1"); AddStringResource("LOCAL:english/KEY_NUMPAD2", "Numpad 2"); AddStringResource("LOCAL:english/KEY_NUMPAD3", "Numpad 3"); AddStringResource("LOCAL:english/KEY_NUMPAD4", "Numpad 4"); AddStringResource("LOCAL:english/KEY_NUMPAD5", "Numpad 5"); AddStringResource("LOCAL:english/KEY_NUMPAD6", "Numpad 6"); AddStringResource("LOCAL:english/KEY_NUMPAD7", "Numpad 7"); AddStringResource("LOCAL:english/KEY_NUMPAD8", "Numpad 8"); AddStringResource("LOCAL:english/KEY_NUMPAD9", "Numpad 9"); AddStringResource("LOCAL:english/KEY_NUMPADENTER", "Numpad Enter"); AddStringResource("LOCAL:english/KEY_NUMPADCOMMA", "Numpad ,"); AddStringResource("LOCAL:english/KEY_NUMPADEQUALS", "Numpad ="); AddStringResource("LOCAL:english/KEY_MULTIPLY", "Numpad *"); AddStringResource("LOCAL:english/KEY_SUBTRACT", "Numpad -"); AddStringResource("LOCAL:english/KEY_ADD", "Numpad +"); AddStringResource("LOCAL:english/KEY_DECIMAL", "Numpad ."); AddStringResource("LOCAL:english/KEY_DIVIDE", "Numpad /"); AddStringResource("LOCAL:english/KEY_INSERT", "Insert"); AddStringResource("LOCAL:english/KEY_DELETE", "Delete"); AddStringResource("LOCAL:english/KEY_HOME", "Home"); AddStringResource("LOCAL:english/KEY_END", "End"); AddStringResource("LOCAL:english/KEY_TAB", "TAB"); AddStringResource("LOCAL:english/KEY_SCROLL", "Scroll Lock"); AddStringResource("LOCAL:english/KEY_CAPITAL", "Caps Lock"); AddStringResource("LOCAL:english/KEY_SLASH", "/"); AddStringResource("LOCAL:english/KEY_ANGLE", "\\"); AddStringResource("LOCAL:english/KEY_GRAVE", "`"); AddStringResource("LOCAL:english/KEY_UNDERLINE", "_"); AddStringResource("LOCAL:english/KEY_EQUALS", "="); AddStringResource("LOCAL:english/KEY_LEFT_BRACKET", "["); AddStringResource("LOCAL:english/KEY_RIGHT_BRACKET", "]"); AddStringResource("LOCAL:english/KEY_MINUS", "-"); AddStringResource("LOCAL:english/KEY_SEMICOLON", ";"); AddStringResource("LOCAL:english/KEY_APOSTROPHE", "'"); AddStringResource("LOCAL:english/KEY_BACKSLASH", "#"); AddStringResource("LOCAL:english/KEY_SEPARATOR", "."); AddStringResource("LOCAL:english/KEY_COMMA", ","); AddStringResource("LOCAL:english/KEY_F1", "F1"); AddStringResource("LOCAL:english/KEY_F2", "F2"); AddStringResource("LOCAL:english/KEY_F3", "F3"); AddStringResource("LOCAL:english/KEY_F4", "F4"); AddStringResource("LOCAL:english/KEY_F5", "F5"); AddStringResource("LOCAL:english/KEY_F6", "F6"); AddStringResource("LOCAL:english/KEY_F7", "F7"); AddStringResource("LOCAL:english/KEY_F8", "F8"); AddStringResource("LOCAL:english/KEY_F9", "F9"); AddStringResource("LOCAL:english/KEY_F10", "F10"); AddStringResource("LOCAL:english/KEY_F11", "F11"); AddStringResource("LOCAL:english/KEY_F12", "F12"); AddStringResource("LOCAL:english/KEY_F13", "F13"); AddStringResource("LOCAL:english/KEY_F14", "F14"); AddStringResource("LOCAL:english/KEY_F15", "F15"); AddStringResource("LOCAL:english/KEY_0", "0"); AddStringResource("LOCAL:english/KEY_1", "1"); AddStringResource("LOCAL:english/KEY_2", "2"); AddStringResource("LOCAL:english/KEY_3", "3"); AddStringResource("LOCAL:english/KEY_4", "4"); AddStringResource("LOCAL:english/KEY_5", "5"); AddStringResource("LOCAL:english/KEY_6", "6"); AddStringResource("LOCAL:english/KEY_7", "7"); AddStringResource("LOCAL:english/KEY_8", "8"); AddStringResource("LOCAL:english/KEY_9", "9"); AddStringResource("LOCAL:english/MOUSE_WHEEL_UP", "Mouse Wheel Up"); AddStringResource("LOCAL:english/MOUSE_WHEEL_DOWN", "Mouse Wheel Down"); // Language Menu AddStringResource("LOCAL:english/Language", "Language" ); AddStringResource("LOCAL:english/Select Language", "Select Language" ); AddStringResource("LOCAL:english/english", "English" ); AddStringResource("LOCAL:english/German", "Deutsch" ); AddStringResource("LOCAL:english/French", "Franτais" ); AddStringResource("LOCAL:english/Spanish", "Espa±ol" ); AddStringResource("LOCAL:english/Italian", "Italiano" ); AddStringResource("LOCAL:english/Norwegian", "Norsk" ); AddStringResource("LOCAL:english/Swedish", "Svensk" ); AddStringResource("LOCAL:english/Danish", "Dansk" ); AddStringResource("LOCAL:english/Finnish", "Finnish" ); // Content Control AddStringResource("LOCAL:english/Content Control", "Content Control" ); AddStringResource("LOCAL:english/Blood Enabled", "Blood Enabled" ); AddStringResource("LOCAL:english/Enter Password", "Enter Password" ); AddStringResource("LOCAL:english/Change Password", "Change Password" ); // Configure Player Menu AddStringResource("LOCAL:english/Player Configuration", "Player Configuration" ); AddStringResource("LOCAL:english/Add Player", "Add Player" ); AddStringResource("LOCAL:english/Delete Player", "Delete Player" ); AddStringResource("LOCAL:english/Select Player", "Select Player" ); AddStringResource("LOCAL:english/Copy Player", "Copy Player" ); AddStringResource("LOCAL:english/Select Difficulty Level", "Select Difficulty Level" ); AddStringResource("LOCAL:english/Easy", "Easy" ); AddStringResource("LOCAL:english/Medium", "Medium" ); AddStringResource("LOCAL:english/Hard", "Hard" ); // In Game Menu AddStringResource("LOCAL:english/Multiplayer Menu", "Multiplayer Menu" ); AddStringResource("LOCAL:english/Game Paused", "Game Paused" ); AddStringResource("LOCAL:english/Game Over", "Game Over" ); AddStringResource("LOCAL:english/Restart Game", "Restart Mission" ); AddStringResource("LOCAL:english/Resume Game", "Resume Game" ); AddStringResource("LOCAL:english/Quit to Main Menu", "Quit to Main Menu" ); AddStringResource("LOCAL:english/Load Savegame", "Load Saved Game"); // Multiplayer Team Menu AddStringResource("LOCAL:english/SELECT TEAM", "SELECT TEAM" ); AddStringResource("LOCAL:english/1. IGI Operatives", "1. IGI Operatives" ); AddStringResource("LOCAL:english/2. Conspiracy", "2. Conspiracy" ); AddStringResource("LOCAL:english/3. Auto-join", "3. Auto-join" ); AddStringResource("LOCAL:english/0. Cancel", "0. Cancel" ); // Multiplayer model/face Menu AddStringResource("LOCAL:english/SELECT MODEL AND FACE", "SELECT MODEL AND FACE" ); AddStringResource("LOCAL:english/1.", "1." ); AddStringResource("LOCAL:english/2.", "2." ); AddStringResource("LOCAL:english/3.", "3." ); // Multiplayer Spectate Menu AddStringResource("LOCAL:english/SPECTATE MENU", "SPECTATE MENU" ); AddStringResource("LOCAL:english/1. Join Game", "1. Join Game" ); AddStringResource("LOCAL:english/2. Buy Equipment", "2. Buy Equipment" ); AddStringResource("LOCAL:english/3. Change Team", "3. Change Team" ); // Multiplayer Shop AddStringResource("LOCAL:english/Shop items", "Shop items"); AddStringResource("LOCAL:english/1-9 TO SELECT, 0 TO CANCEL", "1-9 TO SELECT, 0 TO CANCEL"); AddStringResource("LOCAL:english/Current equipment", "Current equipment"); AddStringResource("LOCAL:english/1. SIDEARMS", "1. SIDEARMS"); AddStringResource("LOCAL:english/2. SMGs", "2. SMGs"); AddStringResource("LOCAL:english/3. ASSAULT RIFLES", "3. ASSAULT RIFLES"); AddStringResource("LOCAL:english/4. SNIPER RIFLES", "4. SNIPER RIFLES"); AddStringResource("LOCAL:english/5. SHOTGUNS", "5. SHOTGUNS"); AddStringResource("LOCAL:english/6. HEAVY WEAPONS", "6. HEAVY WEAPONS"); AddStringResource("LOCAL:english/7. GRENADES/EXPLOSIVES", "7. GRENADES/EXPLOSIVES"); AddStringResource("LOCAL:english/8. SPECIAL", "8. SPECIAL"); AddStringResource("LOCAL:english/9. AMMO", "9. AMMO"); AddStringResource("LOCAL:english/0. EXIT_", "0. EXIT"); AddStringResource("LOCAL:english/NOT IN PLAY, DROPS ARE LOST","NOT IN PLAY, DROPS ARE LOST"); AddStringResource("LOCAL:english/0. CANCEL_", "0. CANCEL"); AddStringResource("LOCAL:english/MAKAROVCLIP_DESC", "9x18 Soviet"); AddStringResource("LOCAL:english/SOCOMCLIP_DESC", "9x19 Para"); AddStringResource("LOCAL:english/GLOCKCLIP_DESC", "9x19 Para"); AddStringResource("LOCAL:english/COLTANACONDACLIP_DESC", ".45 LC"); AddStringResource("LOCAL:english/DESERTEAGLECLIP_DESC", ".50 AE"); AddStringResource("LOCAL:english/MP5CLIP_DESC", "9x19 Para"); AddStringResource("LOCAL:english/UZICLIP_DESC", "9x19 Para"); AddStringResource("LOCAL:english/UZIX2CLIP_DESC", "9x19 Para"); AddStringResource("LOCAL:english/SMG2CLIP_DESC", "9x19 Para"); AddStringResource("LOCAL:english/MAC10CLIP_DESC", ".45 ACP"); AddStringResource("LOCAL:english/TYPE64CLIP_DESC", "7.62x25"); AddStringResource("LOCAL:english/G11CLIP_DESC", "4.73x33"); AddStringResource("LOCAL:english/AUGCLIP_DESC", "5.56x45 Nato"); AddStringResource("LOCAL:english/G36CLIP_DESC", "5.56x45 Nato"); AddStringResource("LOCAL:english/M16CLIP_DESC", "5.56x45 Nato"); AddStringResource("LOCAL:english/AK47CLIP_DESC", "7.62x39"); AddStringResource("LOCAL:english/AK74CLIP_DESC", "5.45x39"); AddStringResource("LOCAL:english/PSG1CLIP_DESC", "7.62x51 Nato"); AddStringResource("LOCAL:english/DRAGUNOVCLIP_DESC", "7.62x54 R"); AddStringResource("LOCAL:english/BARRETCLIP_DESC", "12.7x99"); AddStringResource("LOCAL:english/XM1041CLIP_DESC", "12 Gauge"); AddStringResource("LOCAL:english/JACKHAMMERCLIP_DESC", "12 Gauge"); AddStringResource("LOCAL:english/SPAS12CLIP_DESC", "12 Gauge"); AddStringResource("LOCAL:english/MINIMICLIP_DESC", "5.56x45 Nato"); AddStringResource("LOCAL:english/M2HBCLIP_DESC", "12.7x99"); AddStringResource("LOCAL:english/M203CLIP_DESC", "40mm Grenade"); AddStringResource("LOCAL:english/MEDIPACK_DESC", "Medical Syringe refill"); AddStringResource("LOCAL:english/RPG7CLIP_DESC", "RPG7 Grenade"); AddStringResource("LOCAL:english/RPG18CLIP_DESC", "LAW 80 Grenade"); // Credits AddStringResource("LOCAL:english/Team Lead","Team Lead"); AddStringResource("LOCAL:english/Lead Designer","Lead Designer"); AddStringResource("LOCAL:english/Lead Programmer","Lead Programmer"); AddStringResource("LOCAL:english/Lead Artist","Lead Artist"); AddStringResource("LOCAL:english/Programmers","Programmers"); AddStringResource("LOCAL:english/Additional Programming","Additional Programming"); AddStringResource("LOCAL:english/Multiplayer Game Design","Multiplayer Game Design"); AddStringResource("LOCAL:english/Level Designers","Level Designers"); AddStringResource("LOCAL:english/Additional Design","Additional Design"); AddStringResource("LOCAL:english/Art Director","Art Director"); AddStringResource("LOCAL:english/Artists","Artists"); AddStringResource("LOCAL:english/Animators","Animators"); AddStringResource("LOCAL:english/Character Models","Character Models"); AddStringResource("LOCAL:english/Audio Director","Audio Director"); AddStringResource("LOCAL:english/Cutscene Director","Cutscene Director"); AddStringResource("LOCAL:english/Scriptwriters","Scriptwriters"); AddStringResource("LOCAL:english/Managing Director","Managing Director"); AddStringResource("LOCAL:english/Team Mother","Team Mum"); AddStringResource("LOCAL:english/Codemasters External Development","Codemasters External Development"); AddStringResource("LOCAL:english/Senior External Producer","Senior External Producer"); AddStringResource("LOCAL:english/Lead Game Designer","Lead Game Designer"); AddStringResource("LOCAL:english/Additional Design Work","Additional Design Work"); AddStringResource("LOCAL:english/Development Support","Development Support"); AddStringResource("LOCAL:english/QA Manager","QA Manager"); AddStringResource("LOCAL:english/QA Team Leader","QA Team Leader"); AddStringResource("LOCAL:english/Senior QA Technician","Senior QA Technician"); AddStringResource("LOCAL:english/QA Technicians","QA Technicians"); AddStringResource("LOCAL:english/Compatibility Manager","Compatibility Manager"); AddStringResource("LOCAL:english/Compatibility Technician","Compatibility Technician"); AddStringResource("LOCAL:english/Customer Services Manager","Customer Services Manager"); AddStringResource("LOCAL:english/Customer Services","Customer Services"); AddStringResource("LOCAL:english/Audio Manager","Audio Manager"); AddStringResource("LOCAL:english/Audio Technician","Audio Technician"); AddStringResource("LOCAL:english/Localisation","Localisation"); AddStringResource("LOCAL:english/Marketing Department","Marketing Department"); AddStringResource("LOCAL:english/US Marketing Manager","US Marketing Manager"); AddStringResource("LOCAL:english/Product Manager","Product Manager"); AddStringResource("LOCAL:english/Video Editor","Video Editor"); AddStringResource("LOCAL:english/Online Department","Online Department"); AddStringResource("LOCAL:english/Marketing Services","Marketing Services"); AddStringResource("LOCAL:english/Creative Controller","Creative Controller"); AddStringResource("LOCAL:english/Studio Manager","Studio Manager"); AddStringResource("LOCAL:english/Graphic Designers - Printed Materials","Graphic Designers - Printed Materials"); AddStringResource("LOCAL:english/Copywriter","Copywriter"); AddStringResource("LOCAL:english/Legal and Licensing","Legal and Licensing"); AddStringResource("LOCAL:english/Head of Acquisitions","Head of Acquisitions"); AddStringResource("LOCAL:english/Acquisitions Manager","Acquisitions Manager"); AddStringResource("LOCAL:english/Licensing Manager","Licensing Manager"); AddStringResource("LOCAL:english/Licensing Co-ordinator","Licensing Co-ordinator"); AddStringResource("LOCAL:english/Licensing Executive","Licensing Executive"); AddStringResource("LOCAL:english/Lawyer","Lawyer"); AddStringResource("LOCAL:english/IT Department","IT Department"); AddStringResource("LOCAL:english/Cinematics Consultants","Cinematics Consultants"); AddStringResource("LOCAL:english/Voice Actors","Voice Actors"); AddStringResource("LOCAL:english/With Thanks To","With Thanks To"); AddStringResource("LOCAL:english/Special Thanks To","Special Thanks To"); AddStringResource("LOCAL:english/The Beta Testers","The Beta Testers"); EndResource();